Need For Speed 3 + Cryengine 3 = Cry For Speed

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What is it?
This is a remake of the classic Need For Speed 3 on the engine Cryengine 3.
To start planning to migrate all the tracks and cars from the third part of this engine. If the interest will be and we are going to have volunteers — we sell all of the first four NFS in this tempting engine (by the way fashionable stereo 3D is already here right out of the box).


The track is exported in the exact originals of the fourth part, all geometry and textures are saved, we are fighting for strict compliance with the source.
Cars we take the "every little helps", many came from Forza 3, 4.

We started this project with his brother nearly a year ago, the two of us. We are not students and not beginners, the money for this project, we do not have and answer to no one in it.
I — Magento Senior Developer (experience in commercial development already under ten years)
brother — Modeler runs on Avia simulator of one large company (experience Modeler with seven years already).

Why am I writing about this project on Habre?
We are looking for like-minded people who will help us bring it to the end.
Now we are roughly six people and the pace of the project will be done in another few years.
One of these six music, two modelers (they do 90% of the work now), I'm programer and a couple of people to help with promotion.

At the moment this is pre-alpha, the final product will be much better.

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Here is a very raw video, the music should appeal to fans of the original:



Again, the project is 100% non-profit, money it did not earn and it will be 100% free.
It fans of mods you can run in your custom tracks and cars. There are still many people releasing add-ons for the first parts of the NSF.

I want this post to find at least one Modeler who will be joining us.
Want to import auto and help you to import tracks.
Programmers while in fact not necessary, just need people interested in this project — much already have the engine, you just need to find information on how to "enable". The same traces of tires — 99% probability that they are in the engine, you just need to find how to use them.

Here is googledoc rough TOR and the current progress:
docs.google.com/spreadsheet/ccc?key=0Aj8ebV0QdM3adFh1OHBUQUFISm1VeVZKN0tJT193eFE#gid=1
Tab open the link — list of cars to import, those that are highlighted in red have yet to find.

On the last tab — the current task for programmers. In principle, it is for all comers, most likely on these tasks, even programming is not necessary, you just need to find how it's done in Cryengine Sandbox.

Here you can download crises editor: www.crydev.net and to register on the site — editor is asking for a username and password when launched.
You can play around with the editor you will be able to understand interesting is for you or not. It consumes minimal resources, I ran it with the integrated Intel3000 graphics card (the one inside the i5 processor) and it worked very fast.

Also if you are unable to help in the development — you can just tell about the project by any available means to you — share the link in social networks, write something about it on the forums anywhere. The more people know about it — the more likely that among them will be those modelers or programmers, who will join us and work with us.

Plus interested to hear thoughts about the funding of the project until we gathered 0 rubles 00 kopecks, and it seems the link on the home page with the donation do not matter.
We do not use their music and will not distribute it without their knowledge, we have people who worked with members of the original team who wrote the soundtrack to the first part, his music plays a demo video.
And the design in my opinion there are no patents, i.e. the form and the "similarity" of traces it is impossible to patent.

The site is also still brings nothing, or rather 2 dollars a month it doesn't even cover the hosting costs.

Here are links to the project website and groups in social networks:
cryforspeed.com/ru
vk.com/cryforspeed
www.facebook.com/groups/cryforspeed

I would like to repeat: we are not looking for right now from you feedback and suggestions as the project is still raw as steak, meat which is still running around the yard)
We are looking for people interested in the project and is able to help you.
Article based on information from habrahabr.ru

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