Welcome to our series of lectures on "Creating online games: game design, monetization, operation, and promotion"
Hello world!
In April-may we are holding a series of lectures on the basics of game development in the framework of the project "University open to the city: the lectures of young scientists of the Towers at the Cultural center ZIL". admission is free, attended all 4 lectures in the series will receive a certificate.
Read more about the content and speakers, time and venue, and also about how to enroll in a lecture you can read later in the article.
Lectures will be taught by teachers of the educational program of professional retraining "the Management of online game projects", which now is the spring intake of students.
Lectures will be interesting as newbies, wishing to know where to begin to make their own gaming product, how to run it and current employees game studios aimed at the systematization of their knowledge in geymdevu and learning new approaches to methodology development, monetization, promotion and operation of their games. And of course people interested in games and are considering starting work in the gaming industry. By the way, many of our students are successfully employed in a game company directly during training.
the
6 April will be held the lecture "fundamentals of game design", where the examples from the game Studio RJ Games I will tell you what is the development team of the game what does a game designer why his work is so important for a game company, how much money game designers and how they become. Also we will talk about the basic principles of game design – methodology of game development, game design documents, based on which created the game, basic technical fundamentals of game development.
Actually a lecture I'll lead, Constantine Sakhnov, scientific head of the program "Management of online gaming projects," Director of game design game Studio RJ Games.
Beginning at 19:30. The duration of the event with questions — 2 hours. Admission is free, but places are limited. Need to register.
the Address: Moscow, Vostochnaya str., 4, korp. 1, metro station "Avtozavodskaya", Lecture hall of the Cultural center ZIL.
April 20 will be the second lecture of the cycle "Work in the gaming industry: operating online games". Under the operation refers to running game on the market and support its successful functioning, and it can be purchased licensed game outside developers, and the product of its own design. The lecturer will tell you what is a team a game operator, what do the employees of different departments of a game company, how to earn gaming studios and individual games in the gaming industry, and what salary can expect people wanting to go to work in these companies. And of course on how to become a valuable asset in the industry, to work in a team and to not only money but also pleasure. All the case examples from real practice and experience of the lecturer.
Lecturer — V. Utochkin, Director and teacher educational programs for the gaming industry of the Higher school of business Informatics, HSE, General producer of the company 101XP. Vyacheslav worked in Mail.Ru Group, where he launched a multiplayer tank action Armored Warfare, operated on a very popular Russian MMORPG Perfect World client, browser-based shooter Bumz and other games.
Beginning at 19:30. Admission is free, but space again is limited. Need to register. Draw your attention to that every lecture has its own registration.
may 11 will be held the lecture "Marketing game project with a minimum budget", where you will talk about how to start a project from scratch, to spin with minimal investment, what tools to use and how not to be disappointed when faced with the typical problems game startup.
Lecturer — Oleg Dobroshtan, Professor at the Higher school of business Informatics of NRU HSE, Director of special projects of the company 101XP, marketing practitioner with 15 years of experience. Participated in the preparation and launch of Call of Duty, Half-Life 2, "Allods Online", Granado Espada, Fear, Guild Wars, "League of Angels", Perfect World, Demon Slayer, Company of Heroes etc.
Beginning at 19:30. Admission is free, but space is limited. Need to register. Once again I pay your attention that every lecture has its own registration.
the Address: Moscow, Vostochnaya str., 4, korp. 1, metro station "Avtozavodskaya", Lecture hall of the Cultural center ZIL.
may 25 will be the final lecture of the series. The theme "the Monetization of online games: from simple to complex,". The lecturer will talk about how to actually make money on games, that games brings money, and that only creates problems and costs, what are the principles of monetization of games, why some games are profitable and others are not, what are the most common mistakes of monetization in game design etc.
Lecturer — Alexey Filatov, a teacher of the Higher school of business Informatics of higher school of Economics, independent expert, former head of monetization and billing Mail.Ru Games. Participated in the start up and operation on the territory of Russia and CIS multiplayer online games Perfect World, CrossFire, Warface, BUMZ, Dragon Nest, Jade Dynasty, ArcheAge, etc.
Also beginning at 19:30. And again we need a separate registration. check here.
the Address: Moscow, Vostochnaya str., 4, korp. 1, metro station "Avtozavodskaya", Lecture hall of the Cultural center ZIL
If you have any questions regarding the event, please ask in the comments. I will be glad to answer.
Article based on information from habrahabr.ru
In April-may we are holding a series of lectures on the basics of game development in the framework of the project "University open to the city: the lectures of young scientists of the Towers at the Cultural center ZIL". admission is free, attended all 4 lectures in the series will receive a certificate.
Read more about the content and speakers, time and venue, and also about how to enroll in a lecture you can read later in the article.
Lectures will be taught by teachers of the educational program of professional retraining "the Management of online game projects", which now is the spring intake of students.
Lectures will be interesting as newbies, wishing to know where to begin to make their own gaming product, how to run it and current employees game studios aimed at the systematization of their knowledge in geymdevu and learning new approaches to methodology development, monetization, promotion and operation of their games. And of course people interested in games and are considering starting work in the gaming industry. By the way, many of our students are successfully employed in a game company directly during training.
the
Schedule of lectures
6 April will be held the lecture "fundamentals of game design", where the examples from the game Studio RJ Games I will tell you what is the development team of the game what does a game designer why his work is so important for a game company, how much money game designers and how they become. Also we will talk about the basic principles of game design – methodology of game development, game design documents, based on which created the game, basic technical fundamentals of game development.
Actually a lecture I'll lead, Constantine Sakhnov, scientific head of the program "Management of online gaming projects," Director of game design game Studio RJ Games.
Beginning at 19:30. The duration of the event with questions — 2 hours. Admission is free, but places are limited. Need to register.
the Address: Moscow, Vostochnaya str., 4, korp. 1, metro station "Avtozavodskaya", Lecture hall of the Cultural center ZIL.
April 20 will be the second lecture of the cycle "Work in the gaming industry: operating online games". Under the operation refers to running game on the market and support its successful functioning, and it can be purchased licensed game outside developers, and the product of its own design. The lecturer will tell you what is a team a game operator, what do the employees of different departments of a game company, how to earn gaming studios and individual games in the gaming industry, and what salary can expect people wanting to go to work in these companies. And of course on how to become a valuable asset in the industry, to work in a team and to not only money but also pleasure. All the case examples from real practice and experience of the lecturer.
Lecturer — V. Utochkin, Director and teacher educational programs for the gaming industry of the Higher school of business Informatics, HSE, General producer of the company 101XP. Vyacheslav worked in Mail.Ru Group, where he launched a multiplayer tank action Armored Warfare, operated on a very popular Russian MMORPG Perfect World client, browser-based shooter Bumz and other games.
Beginning at 19:30. Admission is free, but space again is limited. Need to register. Draw your attention to that every lecture has its own registration.
may 11 will be held the lecture "Marketing game project with a minimum budget", where you will talk about how to start a project from scratch, to spin with minimal investment, what tools to use and how not to be disappointed when faced with the typical problems game startup.
Lecturer — Oleg Dobroshtan, Professor at the Higher school of business Informatics of NRU HSE, Director of special projects of the company 101XP, marketing practitioner with 15 years of experience. Participated in the preparation and launch of Call of Duty, Half-Life 2, "Allods Online", Granado Espada, Fear, Guild Wars, "League of Angels", Perfect World, Demon Slayer, Company of Heroes etc.
Beginning at 19:30. Admission is free, but space is limited. Need to register. Once again I pay your attention that every lecture has its own registration.
the Address: Moscow, Vostochnaya str., 4, korp. 1, metro station "Avtozavodskaya", Lecture hall of the Cultural center ZIL.
may 25 will be the final lecture of the series. The theme "the Monetization of online games: from simple to complex,". The lecturer will talk about how to actually make money on games, that games brings money, and that only creates problems and costs, what are the principles of monetization of games, why some games are profitable and others are not, what are the most common mistakes of monetization in game design etc.
Lecturer — Alexey Filatov, a teacher of the Higher school of business Informatics of higher school of Economics, independent expert, former head of monetization and billing Mail.Ru Games. Participated in the start up and operation on the territory of Russia and CIS multiplayer online games Perfect World, CrossFire, Warface, BUMZ, Dragon Nest, Jade Dynasty, ArcheAge, etc.
Also beginning at 19:30. And again we need a separate registration. check here.
the Address: Moscow, Vostochnaya str., 4, korp. 1, metro station "Avtozavodskaya", Lecture hall of the Cultural center ZIL
If you have any questions regarding the event, please ask in the comments. I will be glad to answer.
Комментарии
Отправить комментарий